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Part I GAMES FOR SCHOOLS CHAPTER I SCHOOLROOM GAMES For Primary Pupils Cat and Mouse One pupil is designated to play the role of cat, another that of mouse. The mouse can escape the cat by sitting in the seat with some other pupil. Thereupon that pupil becomes mouse. Should the cat tag a mouse before it sits in a seat, the mouse becomes cat and the cat becomes mouse, and the latter must get into a seat to avoid being tagged. Aviation... more...

GOING SHOPPING A lively game of "talk and touch." The company is seated in a circle, and one who understands the game commences by saying to his neighbor at the right: "I have been shopping." "What did you buy?" is the required response. "A dress," "a book," "some flowers," "a pencil"—whatever the first speaker wishes, provided always that he can, in pronouncing the word, touch the object mentioned. Then the second player addresses his... more...

To the readers of the present generation much of this book will, doubtless, seem incredible. Still it is a book of facts—a section of our social history, which is, I think, worth writing, and deserving of meditation. Forty or fifty years ago—that is, within the memory of many a living man—gambling was 'the rage' in England, especially in the metropolis. Streets now meaningless and dull—such as Osendon Street, and streets... more...

GAMES FOR HALLOW-E'EN Hallow-e'en or Hallow-Even is the last night of October, being the eve or vigil of All-Hallow's or All Saint's Day, and no holiday in all the year is so informal or so marked by fun both for grown-ups as well as children as this one. On this night there should be nothing but laughter, fun and mystery. It is the night when Fairies dance, Ghosts, Witches, Devils and mischief-making Elves wander around. It is the night when... more...

It is just as essential that the teacher who enters a schoolroom in September know how to play with children as to teach them. By no better means, perhaps, may the spirit of friendship and co-operation be so thoroughly strengthened and firmly established as through games. The mental, moral and physical growth attained through participation in games cannot be overestimated. To listen to directions, to understand them thoroughly and to execute... more...


In issuing this volume of my Mathematical Puzzles, of which some have appeared in periodicals and others are given here for the first time, I must acknowledge the encouragement that I have received from many unknown correspondents, at home and abroad, who have expressed a desire to have the problems in a collected form, with some of the solutions given at greater length than is possible in magazines and newspapers. Though I have included a few... more...

PAPER BUILDING CARDS Make your building cards of ordinary writing-paper. You may have as many cards as you like, though twelve are all that are used to make the things shown in our photographs. Fig. 1—Cut an oblong out like this. Fig. 2—This is the building card. For each card cut an oblong of paper five inches long and two and a half inches wide. This is a very good size, but you can make them a little larger or smaller. Always... more...

I. RULES OF THE GAME A GAME of chess is played by two opponents on a square board consisting of sixty-four White and Black squares arranged alternately. The forces on each side comprise sixteen units, namely a King, a Queen, two Rooks, two Bishops, two Knights, and eight Pawns. All units move according to different laws, and the difference in their mobility is the criterion of their relative value and of the fighting power they contribute... more...

CHAPTER I BRIGHT-WITS ARRIVES IN PARRABANG, WHERE HE MEETS THE BEAUTIFUL AZALIA AND BEGINS HIS EXTRAORDINARY TASKS Long ago, before geographies were invented, so that it were useless to seek for the kingdom on any modern map, there lived a wise King who had but one son, of whom he was exceeding fond. Under the guidance of learned teachers the young prince had read the Koran according to the seven traditions, studied the writings of the poets... more...